#pragma once
#include <vector>

class SpritesHolder
{
public:
	static SpritesHolder *instance;
	static SpritesHolder* GetInstance();
	~SpritesHolder(void);

	void CreateSprites();
	void DestroySprites();
	void MoveSprites(int);

private:
	SpritesHolder(void);
	void _CreateBackground();
};
